Two Simple Ideas

Two Simple Ideas

When I had to write a report on my hero, I had a difficult time deciding. I love video games, and I want to be a professionalgamer. I could not decide between the inventor of video games or the owner of the first professional video game league.Therefore, I decided to write about both of them, William Higinbotham and Angel Munoz.

Companies had created computer games before. There were tic-tac-toe games and checkers games, but they were notdesigned to be enjoyed. The first video games were made to show how computers work. In 1958, William Higinbothamcreated his game in order for people to have fun.

Higinbotham worked for a science lab, and he wanted to show off the instruments used to safely move dangerous materialsaround. He designed his game to use the new instruments. The game was a simple tennis simulator with a digital ball thatbounced between two sides with a net in the middle. People used the new instruments to control the angle of the paddle onthe screen and propel the ball. The game simulated the physics of the ball on a real tennis court, including the ball bouncingon the ground and the possibility of hitting the net.

By today’s standards, the graphics of the game would seem weak. There were just two lines—one for the net and the other forthe paddle—and a dot for the ball. The game did not even have a scoreboard. The players had to keep up with the score forthemselves. That said, the game was a huge hit. Hundreds of people lined up to play the game. Higinbotham was amazed athow long the lines were to play.

William Higinbotham is my hero because he saw the entertainment potential of the computer. By creating the first videogame, he began a long line of programming and computer design dedicated to having fun with computers instead of doingcomplicated math or controlling robots. Nintendo, Xbox, and PlayStation fans all over the world certainly owe Dr. Higinbothamgratitude for his creativity.

While Higinbotham created the video game, Angel Munoz made it possible for someone to make a living playing them. Hecreated the first professional video game league. Angel Munoz had been making money from video games since 1995 throughhis magazine, Adrenaline Vault. His magazine was for gamers to keep up with the latest and greatest in console and computergaming. However, there was a growing field of competitors and Munoz saw that with the popularity of video games, there waspotential for creating a professional video game league.

Video game tournaments were not a new idea. Stanford University hosted the first competition on October 19, 1972. Firstprize was a year’s subscription to Rolling Stone magazine. Soon, tournaments were organized on college campuses bycomputer clubs and gaming companies all over the country. However, Angel Munoz realized that these tournaments would notturn gaming into a profession. In order for professional video gaming to take off, there needed to be a league.

Football has the NFL. Baseball has MLB, and the best basketball is played in the NBA. Every major professional game has aprofessional league that sets the rules, monitors the teams, and organizes the competitions. So, on June 26, 1997, AngelMunoz launched the CPL—the Cyberathlete Professional League.

Munoz hosted The FRAG, a Quake tournament, in Dallas, Texas with a grand prize of $1,500. The following year, throughexpanded sponsorships and popularity, Munoz was able to give a total of $15,000 in prizes. By the year 2000, attendance andsponsorship had grown so much that CPL was able to award a $40,000 grand prize.

Soon the CPL was sponsoring international competitions, and in 2005 they organized a world tour. Competitions were held in11 countries in Europe, Asia, and the Americas, each with a $50,000 grand prize. The final was held on November 22, 2005 inNew York City with a grand prize of $500,000.

Munoz has made it possible for me to dream of becoming a professional gamer. At the same time, without Higinbotham, theremight not be any video games for me to play. For this reason, both are important for the development of my dream, which iswhy I chose to write my biography project on both of them.