Video Presentations Notes-6

Object of the Game

The object of volleyball is to hit the volleyball over the net (by only using your hands) running through the center of the court whilst trying to get it to bounce in your opponents half.

The opposing team has to try and prevent the ball from bouncing before returning the ball.

Games are played out in best of 3 or 5 sets.

The team with most sets at the end of the game wins.

Rules of Volleyball

  • Each team consist of 6 players and 6 substitutes.
  • Players can be substituted at any time but if they are to return can only be swapped for the player that replaced them.
  • Each team can hit the ball up to three times before the ball must be returned.
  • The defensive team can then try and block or return the ball again hitting it a maximum of three times.
  • Games are played up to 25 points and must be won by 2 clear points.
  • Violations will be called for the following:
    • Stepping over the base line when serving the ball.
    • Ball hits the net and fails to get over the net (If the ball hits the net and still goes over the net then this is perfectly legal).
    • Players are not allowed to carry, palm or run with the ball.
    • Players must not touch the net with any part of the body. If the net is said to have hit them rather than vice-versa, then this is ok.
    • The ball cannot travel under the net.
    • Players cannot reach over the net and hit the ball.

Players & Equipment

Each team has 6 players on a court at any one time.

Substitutes can be used throughout the game.

Each player takes up a position in either the attacking zone (next to the net) or the defensive zone (at the back of the court).

Three players are in each zone and rotate in a clockwise position after every point.

The court is of a rectangular shape and measures 18m x 9m.

Running across the court is a 2.43m high net with the ball measuring 8 inches in diameter and weighing between 9 and 10 ounces.

Around the outlines of the court is an out of bounds area and if the ball were to bounce in these sections then a point would be awarded to the opposing team.

Each team gets up to two timeouts per set of 30 seconds each.

After each set the amount of timeouts resets back to two regardless of how many have been used previously.

Scoring

To score a point the ball must hit the ground within the outlined section in your opponents half. Y

You can also score a point by your opponent failing to hit the outlined section within your half or your opponent hitting the ball into the net.

A point can be scored off either teams serve.

A player serving must do so from behind the base line and can use either an over or underarm action and hit with only the hand.

Once the serve has been made the sever can join their team in-play and battle out the point.

Each team is allowed to hit the ball three times before the ball must be returned.

A player is not allowed to hit the ball twice in succession.

If the ball hits the boundary line then the ball is deemed to be in-play.

If a block attempt is made and the ball bounces in their opponents half then a point is awarded.

If after the block the ball bounces out then a point is awarded to the opposing team.

Each game is played to 25 points and must be two points clear. 

If the scores reach 24-24 then the game is played until one team leads by two.

Winning the Game

To win the game you must score more points than your opponents.

The best of 3 or 5 sets are generally played and the winners will be the first team to reach the required number of sets.

Serve Mechanics

Underhand Serve

Start with your feet in an up-and-back stride position with the weight on the back right foot.

Ball is held in the left hand in front of your body just below your waist, in front of the right hip.

Shoulders and upper body should be slightly leaning forward.

Eyes are focused on the contact point of the ball.

Contact the ball with the flat part of the fist and palm/pointer/thumb area.

Swing the right arm backward then forward in a pendulum manner.

Weight is then transferred to the front foot as the arm swings to contact the ball.

Contact is made just below the equator in the center of the ball.

The left hand drops just prior to contact.

After contact, continue to follow through the ball toward the target.

Overhand Serve

Start in an up-and-back stride with most of your weight on your back right foot.
The left hand holds the volleyball extended forward and in front of your right side.
The shoulder is forward and the right shoulder is back ready to draw back.
Toss the ball in front of your right side.

Spiking

Get into position. 
Watch the setter. 
Assume the correct stance. Face the ball and bend your knees so you're ready to move.
Take your first step toward the ball. Take a strong first step with your left foot in the direction of the ball. If you're left-handed, do the revers
Take a second powerful step. Step with your right foot to build speed.  At the same time, swing your arms back behind you to prepare for the strike. The distance of this second step will vary according to the position of the ball. If the ball is closer to you, you'll take a short step; if it's further from you, take a longer step.
Take a final step to square your feet. Step again with your left foot (or your right, if you're left-handed) and end with your feet shoulder width apart and your knees bent. Your arms should be swung back behind you'
Jump as the ball falls into position. As your last step lands, your body should be turned at 30 degrees from the net with your hitting shoulder further from the net. Jump explosively upward and swing your arms forward at the same time to jump high into the air. 
Rear your hand back to strike. As you reach the height of your jump, your arms should swing above your head. Pull back your right elbow (or your left, if you're left-handed) and bend it at a ninety degree angle. Your hand should now be at head level.
Hit the ball with the center of your hand. Keep your hand open with your fingers together. Rotate your arm at the shoulder and whip your forearm forward to move your hand quickly toward the ball and make contact. Snap your wrist downward to impart topspin and direct the ball down into your opponent's court.
  • Try to hit the ball at the height of your jump to maximize the power of your strike.
  • Bring your arm down "through" the ball and next to your body. This ensures that you don't lose momentum throughout your hit.
  • It's against the rules to touch the net. Bring your arm back toward your body after the strike to avoid a penalty.
  • Be careful not to "carry" or "hold" the ball for even a second, as this is against the rules.
Bend your knees when you feet hit the ground.
Get back into position. 
Blocking
Learn proper timing.
Communicate with your teammates.
Use proper footwork.
Jump straight up. 
Angle your hands inwards as if you are grabbing the ball.
Keep your fingers spread wide and relaxed but straight. 
Keep your wrists rigid. 
Position your arms at an angle over the net. Arms should be straight and go over the net as far as possible.