PowerUp! Digital Asynchronous Learning Day

Digital Asynchronous Learning Resources

Digital Asynchronous Learning Day Resources and Expectations

Asynchronous digital learning day activities should be designed to promote student engagement.  It is important that students and parents are aware of digital learning day expectations leading up to the digital learning day and that students have been provided with opportunities to practice digital assignments with their school-issued devices. General expectations for all asynchronous learning days include:

  • Communication to students and parents about expectations, attendance, and location of assignments. 
  • Devices are issued for take home to all students grades PK-12.
  • Teachers assign lessons and activites that reinforce learning rathar than new content.
  • Teachers utilize Canvas (or SeeSaw for lower elementary) to communicate the learning expectations for the day.
  • Parent conferences should be scheduled to discuss student progress, including data chats about student growth.

See below for tips for digital learning activities available in Canvas.

RCSS Asynchronous Learning Day Guidance

Pre K -2 Download Pre K -2

Elementary (3-5) Download Elementary (3-5)

Middle (6-8) Download Middle (6-8) 

High (9-12) Download High (9-12)


Parent Conference Resources

Asynchronous learning days are an opportunity to engage with parents about their student's progress. During these conferences, ensure that you are having conversations with parents about student data in the classroom and on assessments. You can utilize the i-Ready (Grades K-8) and the NWEA Map (Grades 9-12) resources to help parents understand these assessments and how they measure growth.

i-Ready Family Data Chat Resource Download i-Ready Family Data Chat Resource

NWEA Map Family Resource Guide Download NWEA Map Family Resource Guide

 

Level Up Technology Integration with SAMR

SAMR is a way for you to think about how you will integrate technology into your planning to support student learning.  Each letter of SAMR stands for a level of technology implementation.  The first letter "S" stands for Substitution.  This is when you use technology as a substitute - for example, if your students fill out a worksheet online instead of on paper.  The letter "A" stands for Augmentation and it is when you use technology as a substitute for something with an additional improvement - for example, students independently research a topic or you provide a video explaining a concept that you taught in class.  The next two levels of SAMR are the levels "above the line" - they are the levels where students will reach the higher levels of thinking and engagement.  The letter "M" stands for Modification and it is when the technology allows for interactive tasks - for example, students produce podcasts or informative videos.  The top level of the SAMR model is Redefinition.  Redefinition is using technology to redefine learning in your classroom - for example, students publish work online and their peers review it or students connect with people in different parts of the world for a global-learning experience.

SAMR

The goal is not to reach the higher level of technology integration for every lesson. The goal is to provide a variety of levels of technology integration that align with content tasks and learning goals. 

 

Canvas Activities & SAMR

SAMR + CANVAS

Locating Resources in Canvas Commons

Canvas Commons is a learning object repository that enables educators to find, import, and share resources. A digital library full of educational content, Commons allows Canvas users to share learning resources with other users as well as import learning resources into a Canvas course.

Guide: Importing Resources from Canvas Commons.pdf Download Guide: Importing Resources from Canvas Commons.pdf 

Exemplar Modules in Canvas Commons

These modules were created as exemplars so that you can see how we created pages, discussions, and assignments for students in Canvas.  We also have added the levels of SAMR to the activities to help you to think of ways that you can create your own lessons.  While these assignments are ready for student use, please coordinate with your team members to ensure that they are not assigned multiple times.  You can also copy these modules into your course and then customize them for your subject area.

Grades 4-8:  Digital Citizenship - Cyberbullying Grades 9-12:  Information Literacy